Team

Samsung Gaming Hub

Samsung Gaming Hub

Project Name

Mobile Cloud Gaming

Mobile Cloud Gaming

Samsung Gaming Hub: Next-Gen Mobile Cloud Gaming UX Strategy

Samsung Gaming Hub: Next-Gen Mobile Cloud Gaming UX Strategy

01

OVERVIEW

Reframing mobile gaming from installed-game management to instant game discovery and play

Reframing mobile gaming from installed-game management to instant game discovery and play

Game Launcher originally helped Galaxy users organize their installed games and access gameplay-related features more conveniently.

This project focused on the product’s evolution into Samsung Gaming Hub — expanding its role beyond post-install utility and redefining it as a broader gaming experience centered on discovery, access, and play.

As part of that transformation, cloud gaming was explored not as a standalone feature, but as a key enabler of the new product vision.

My Role
  • Product Planning

  • Concept Development

  • UX/UI Planning

  • Research- and data-driven user needs identification, cloud gaming concept and target scenario definition, Instant Play-focused UX flow design, content structure improvement for the Gaming Hub transition, and launch QA support

The Team

Samsung Gaming Hub

Timeline

2022 – August 2023; Rolling out, launched in the U.S.

02

BACKGROUND

Started Rethinking Game Launcher
The Utility Trap: Limiting Game Launcher to an Installed-Game Organizer

As mobile gaming continued to grow, the limitations of Game Launcher’s original role became more visible.

While useful for managing installed games, it offered little support at the earlier stage of the journey, when users were still deciding what to play.

The Streaming Revolution: A Market Shifting to Instant Access

At the same time, digital services across other categories were shifting toward instant access through streaming.

Meanwhile, mobile games still relied on traditional app-store flows that required download, storage, and upfront commitment before play could begin.

Mobile cloud gaming was growing fast, signaling a shift toward instant access

These changes created a clear need to rethink Samsung’s mobile gaming experience and move beyond the boundaries of an installed-game utility.

These changes created a clear need to rethink Samsung’s mobile gaming experience and move beyond the boundaries of an installed-game utility.

Problem Framing
Shifting the Paradigm: From Recommendation Hub to Access Layer

Game Launcher was useful for managing games that had already been installed.

However, it did not solve the most critical moment in the journey: the transition from “What should I play?” to “Play now.”

Friction Before First Play

Between discovery and first play, users still faced multiple layers of friction:

  • Download time

  • Storage limitations

  • Device performance concerns

  • Psychological burden before trying the game

As a result, interest often failed to turn into actual gameplay.
The product could support games users already had, but it could not effectively carry intent into action.

As a result, interest often failed to turn into actual gameplay.
The product could support games users already had, but it could not effectively carry intent into action.

Strategic Insight
Missing Value

The missing value was not better discovery, but immediate access.

For Game Launcher to grow, it could not remain an app-store-style recommendation hub. It needed to become an access layer that connected user interest directly to gameplay.

Role of Cloud Gaming

Cloud gaming was valuable in that context because it could close the gap between curiosity and play.
More than a feature addition, it became a strategic way to redefine Game Launcher as Samsung Gaming Hub.

Gaming Hub was a product built not just to organize games, but to help users start playing instantly.

Gaming Hub was a product built not just to organize games, but to help users start playing instantly.

03

EARLY CONCEPT VALIDATION

Before moving into solution planning, we validated whether the Samsung Gaming Hub concept resonated with Galaxy smartphone users.

The study aimed to understand
(1) current mobile gaming behaviors
(2) awareness and usage of Cloud Game streaming
(3) which value propositions most effectively drive adoption and sustained use.

Research Scope & Audience

All Samsung Smartphone Mobile Gamers (USA)

976

Age Ranges

13-59

Female

51%

Male

48%

What We Tested
What we tested

We introduced a “Mobile Gaming Hub” concept—making game discovery and instant play feel as easy as streaming video.

How we evaluated it

We asked users how the concept felt:

  • Is it appealing and different?

  • Does it solve a real need?

  • Would you actually use it?

Value Propositions Evaluated

We tested which benefits matter most, especially:

  • Instant Play (no downloads/updates)

  • Storage Relief

  • Try-before (trial before download/purchase)

  • Lower spec barrier (high-end games without a flagship phone)

User Painpoints

“I do not know what mobile cloud game streaming is / never heard of it before today”

“Because I won't have to download the games, when I download too many games it makes my phone slow and acts up.”

“I always have low storage so I have to pick and choose games I need to delete and most of the time I really don't want to delete any.”

Key Findings & Implications
Adoption Drivers: Users are motivated by practical value, not novelty
  • In the research, users responded to cloud gaming less as a novel technology and more as a way to remove everyday friction.

  • The most compelling drivers were Instant Play (no download), Storage Relief, Try before commit, and Reduced device-spec barriers.

Implication

The MVP and launch experience should lead with these clear, practical benefits (messaging + key flows), rather than positioning cloud gaming as simply “innovative.”

Awareness Gap: Cloud gaming exists, but many users don’t understand it
  • 27% already use cloud game streaming, while 29% don’t know what cloud streaming is.

Implication

There is a clear early-adopter base, but broader adoption depends on education and trust-building UX—clear explanations, expectations, and data/Wi-Fi guidance.

Usage Context: Gaming is mostly at home, with longer sessions
  • Mobile gaming happens primarily at home (73%) vs. on-the-go (27%).

  • Typical play sessions cluster around 30 minutes to 3 hours.

Implication

Gaming Hub should support more than quick access.

Since mobile gaming often happens at home with longer play sessions, the experience needs to help users discover, try, and continue playing games in one seamless flow.

In this context, cloud gaming becomes a low-friction trial layer — allowing users to experience a game instantly before deciding whether to install, save, or keep playing.

04

TARGET AUDIENCE

Only 12% of all Galaxy users actively use Samsung Gaming Hub — these are considered the core gaming audience.

Overall Galaxy User base
  • Total Galaxy device users: 1.1 billion

  • Among them, Galaxy Gamers: 600 million (58%)

  • Samsung Gaming Hub users: 120 million (12%)

Overall Galaxy Users

600M (58%)

Galaxy Gamers

120M (12%)

Game Launcher Users

Primary Target: Core Gamers
  • Definition:

    • Plays games for over 100 minutes per week

    • Has installed more than 4 games

  • However, a large portion of Galaxy Gamers play under 100 minutes or have fewer than 4 games installed — requiring further filtering.

05

PERSONA

PERSONA 1. Plays in Short Sessions on the Go

Name: Ethan
Age: 28
Job: Software Engineer

Jinho commutes by bus every morning and evening.
He likes playing mobile games in short bursts during the ride and enjoys trying new games often. He doesn’t want to spend his limited time downloading, updating, or setting things up.

Goals
  • Start playing immediately during short commute windows

  • Avoid wasting time on downloads and updates

Goals
  • Start playing immediately during short commute windows

  • Avoid wasting time on downloads and updates

Frustrations
  • Downloading or updating eats up his short play time

  • Setup steps make it hard to “just play” quickly

  • Installing lots of games creates clutter and later maintenance

Frustrations
  • Downloading or updating eats up his short play time

  • Setup steps make it hard to “just play” quickly

  • Installing lots of games creates clutter and later maintenance

User Needs
  • A one-tap way to start playing with minimal setup

  • Clear next steps after trying (save for later / install if worth it)

User Needs
  • A one-tap way to start playing with minimal setup

  • Clear next steps after trying (save for later / install if worth it)

PERSONA 2. Home Long-Session Player (Discovery-Driven)

Name: Emily
Age: 34
Job: Project Coordinator

Sora prefers playing at home and tends to play for long sessions once she starts. She wants to quickly find games that truly match her taste, and she likes trying a game right away to decide if it’s worth her time.

Goals
  • Find “the right game for me” quickly, without endless browsing

  • Try games immediately to judge fit before committing

  • Keep a shortlist of games she can return to for long sessions

Goals
  • Find “the right game for me” quickly, without endless browsing

  • Try games immediately to judge fit before committing

  • Keep a shortlist of games she can return to for long sessions

Frustrations
  • Recommendations feel generic and don’t match her preferences

  • It takes too long to understand what a game is really like from store pages

  • Searching across many apps or lists feels exhausting

Frustrations
  • Recommendations feel generic and don’t match her preferences

  • It takes too long to understand what a game is really like from store pages

  • Searching across many apps or lists feels exhausting

User Needs
  • Strong personalization based on her preferences and play history

  • Clear, curated discovery rails that reduce decision fatigue

User Needs
  • Strong personalization based on her preferences and play history

  • Clear, curated discovery rails that reduce decision fatigue

06

USER SCENARIO

How the New Hub Experience Changes the Journey

SCENARIO 1. Commute Quick Play
  1. Launch App

Open Samsung Gaming Hub during a bus commute.

  1. Discover

Browse Instant Play recommendations for a quick session.

  1. Instant Play

Tap to start instantly—no install, no setup.

  1. Stop Anytime

End the session when it’s time to get off—no pressure to continue.

  1. Save for Later

The game is saved in Recent/Resume so it’s easy to jump back in later.

Launch App

Open Samsung Gaming Hub during a bus commute.

Discover

Browse Instant Play recommendations for a quick session.

  1. Instant Play

Tap to start instantly—no install, no setup.

  1. Stop Anytime

End the session when it’s time to get off—no pressure to continue.

Launch App

Open Samsung Gaming Hub during a bus commute.

Discover

Browse Instant Play recommendations for a quick session.

Instant Play

Tap to start instantly—no install, no setup.

  1. Stop Anytime

End the session when it’s time to get off—no pressure to continue.

Save for Later

  1. Save for Later

The game is saved in Recent/Resume so it’s easy to jump back in later.

SCENARIO 2. Find the Right Game Fast
  1. Launch App

Open Samsung Gaming Hub at home when she has time to play.

  1. Discover

Explore personalized rails (For You / Based on your play history) to find a promising title fast.

  1. Instant Play

Start a quick trial via Instant Play to understand the game, not just read about it.

  1. Evaluate & Decide

Play for a few minutes to confirm fit—controls, vibe, and fun factor.

  1. Install to Continue

If she likes it, install and continue playing without losing progress.

Launch App

Open Samsung Gaming Hub at home when she has time to play.

Discover

Explore personalized rails (For You / Based on your play history) to find a promising title fast.

  1. Instant Play

Start a quick trial via Instant Play to understand the game, not just read about it.

Evaluate & Decide

  1. Evaluate & Decide

Play for a few minutes to confirm fit—controls, vibe, and fun factor.

  1. Install to Continue

If she likes it, install and continue playing without losing progress.

Instant Play

Start a quick trial via Instant Play to understand the game, not just read about it.

  1. Install to Continue

If she likes it, install and continue playing without losing progress.

07

PRODUCT DIRECTION

Based on the pain points, we defined what the MVP should prioritize.
These priorities became three direction statements that guided our solution and concept planning.

Instant Start

Start playing in seconds with minimal setup.

Lower Device Barrier

Deliver a consistent experience across a wide range of phones.

Try Before Commit

Try first, then decide to install or purchase.

08

SOLUTION

Rebranding Game Launcher to Samsung Gaming Hub

We expanded Game Launcher from an installed-games organizer into a hub where discovery and play happen in one place—a single destination that brings users closer to games, not just their library.

Game Launcher

Gaming Hub

Introducing Cloud Gaming as “Instant Play”

We introduced Mobile Cloud Gaming as Instant Play—a new way to launch games without the usual setup steps.
By reducing install, storage, and device-spec dependency, users can start a session immediately whenever they have an internet connection.

Stronger Personalized Game Discovery

We strengthened discovery using Game Launcher signals—play history, preferred genres, and playtime patterns—so users can find relevant games faster through more personalized recommendations.

09

REBRANDING THE EXPERIENCE

BI Grid & Spacing

BEFORE

AFTER

Before & After Comparison
Game Launcher
  • Designed as a utility for organizing installed games in one place.

  • Helped users manage playtime, notifications, profiles, and gameplay settings.

  • Improved the gaming experience after download through control and optimization features.

  • Delivered value mainly after a game had already been installed.

Gaming Hub
  • Expanded the service from game management into a broader gaming destination.

  • Shifted focus toward discovering new games and accessing them more easily.

  • Introduced a more immediate entry point through features like Instant Plays.

  • Extended the experience beyond installed games to include discovery, access, and broader gaming content.

10

ENABLING INSTANT PLAY

Instant Play is Samsung’s Mobile Cloud Gaming concept for turning game discovery into immediate play.
We approached it not as a streaming feature, but as a strategic access layer that removes the friction between interest and action — eliminating the need to download before a user can meaningfully try a game. In that sense, Instant Play represented a shift from managing installed games to enabling play on demand.

Original UA Flow

Ad Impression

Ad Click

Redirect to
App Store Page

Install
Click

Download
Complete

Game
Start

Ad Impression

Ad Click

Redirect to
App Store Page

Install
Click

Download
Complete

Game
Start

New UA Flow

Ad Impression

Ad Click

Mobile Cloud Gaming Platform
Click-to-Play Streaming

Game
Start

This comparison revealed that the key friction was not discovery, but delayed access to play. In the traditional UA flow, users had to pass through multiple install-related steps before they could even try a game, creating several points of drop-off after initial interest.

Instant Play addressed this by replacing the install path with a click-to-play streaming flow. I viewed this not as a feature-level improvement, but as a strategic shift in how Gaming Hub could connect user intent to gameplay more immediately.

Instant Play User Flow
Instant Play Wireframe

Cloud Game Loading Screen

Cloud Game Loading Screen

Cloud Game Loading Screen

Privacy Consent Pop-up

Privacy Consent Pop-up

Privacy Consent Pop-up

In-Game Exit Menu

In-Game Exit Menu

In-Game Exit Menu

Session Ending Reminder

Session Ending Reminder

Session Ending Reminder

Strategic Value Across the Ecosystem
For Users
  • Lower barrier to trying new games without installation or storage commitment

  • Faster transition from curiosity to actual play

  • More flexibility to access games across compatible devices and short usage moments

  • Lower barrier to trying new games without installation or storage commitment

  • Faster transition from curiosity to actual play

  • More flexibility to access games across compatible devices and short usage moments

For Game Partners
  • Reduced friction in user acquisition by shortening the path from ad click to gameplay

  • Greater reach across compatible Galaxy devices, including users on lower-end hardware

  • Higher chance of converting top-of-funnel interest into real gameplay sessions

  • Reduced friction in user acquisition by shortening the path from ad click to gameplay

  • Greater reach across compatible Galaxy devices, including users on lower-end hardware

  • Higher chance of converting top-of-funnel interest into real gameplay sessions

For Samsung
  • Extended user engagement by making Gaming Hub not just a discovery surface, but a place where play could begin immediately

  • Used Instant Play as a lower-friction bridge that could move users from trial to Galaxy Store download more naturally

  • Improved business potential across the funnel by supporting ad monetization upfront and creating more chances for download- and IAP-driven revenue afterward

  • Extended user engagement by making Gaming Hub not just a discovery surface, but a place where play could begin immediately

  • Used Instant Play as a lower-friction bridge that could move users from trial to Galaxy Store download more naturally

  • Improved business potential across the funnel by supporting ad monetization upfront and creating more chances for download- and IAP-driven revenue afterward

11

EXPANDING DISCOVERY

Helping users find the right game, not just more games

Gaming Hub brought multiple play modes into one ecosystem: Instant Play cloud games, HTML5 games, and installed games.

Each mode supported a different user need.
Some users wanted to play instantly without downloading.
Some preferred lighter casual games.
Others looked for games they could continue playing over time.

This changed the role of discovery.

It was no longer about presenting a larger catalog.
It was about helping users find the right kind of game for their personal play style.

To support this, we used existing Game Launcher signals such as play history, preferred genres, and playtime patterns as a foundation for personalized recommendations.

By aligning recommendations with different modes of play, the experience could become more relevant, more actionable, and more reflective of individual user intent.

Gaming Hub brought multiple play modes into one ecosystem: Instant Play cloud games, HTML5 games, and installed games.

Each mode supported a different user need. Some users wanted to play instantly without downloading. Some preferred lighter casual games. Others looked for games they could continue playing over time.

This changed the role of discovery.
It was no longer about presenting a larger catalog. It was about helping users find the right kind of game for their personal play style.

To support this, we used existing Game Launcher signals such as play history, preferred genres, and playtime patterns as a foundation for personalized recommendations.

By aligning recommendations with different modes of play, the experience could become more relevant, more actionable, and more reflective of individual user intent.

Key Insights
  • Discovery needed to support different play needs across Instant Play, HTML5, and installed games.

  • Game Launcher already had meaningful behavioral signals that could support personalization.

  • The goal was to improve the relevance of choice, not simply increase the number of recommendations.

  • Discovery needed to support different play needs across Instant Play, HTML5, and installed games.

  • Game Launcher already had meaningful behavioral signals that could support personalization.

  • The goal was to improve the relevance of choice, not simply increase the number of recommendations.

12

FROM STRATEGY TO UX

After defining the opportunity for Cloud Gaming, the next challenge was turning that strategy into a usable experience. We focused on how Gaming Hub could support a smoother path from discovery to play by rethinking content structure, entry models, and the interaction flow around instant gameplay.

DISCOVER
GAME
APP STORE
PLAY GAME
Experience Principles

The UX work was guided by three principles: frictionless access, play-first design, and easy discovery. Rather than treating them as abstract guidelines, we used them to shape the content structure, define entry models, and create a faster path from browsing to gameplay.

Play-First

Prioritize getting users into gameplay quickly, with less emphasis on passive browsing.

Prioritize getting users into gameplay quickly, with less emphasis on passive browsing.

Prioritize getting users into gameplay quickly, with less emphasis on passive browsing.

Frictionless Access

Reduce the steps and hesitation between discovering a game and starting to play.

Reduce the steps and hesitation between discovering a game and starting to play.

Reduce the steps and hesitation between discovering a game and starting to play.

Easy Discovery

Make it simple to explore a wide range of games through clear, engaging content entry points.

Make it simple to explore a wide range of games through clear, engaging content entry points.

Make it simple to explore a wide range of games through clear, engaging content entry points.

Content Structure & Navigation

The home screen was structured to help users discover new cloud games, start playing instantly, and easily return to games they had already played.

01. Hero Banner Area
The top area of the home screen features cloud games and promotional content in a prominent banner format. Each game banner includes a clear Play button, allowing users to start a game immediately once they find something interesting.

02. Swipe-Based Browsing
The main banner area uses a swipeable carousel structure, allowing users to browse multiple cloud games without scrolling deeply. This creates a lightweight discovery flow where users can quickly compare and choose games.

03. Personalized Game Recommendations
Below the main banner, recommended games are surfaced based on the user’s play history and behavioral data. As more usage data is collected, the recommendation experience can better reflect each user’s preferences and play patterns.

04. Persistent My Games Area
A fixed My Games area at the bottom displays games the user has previously played. This helps users return to familiar titles quickly while continuing to explore new games on the home screen.

Content Type Indicators

We identified the need for a lightweight icon system to differentiate install-based games, HTML5 games, and Instant Play titles, so users could better understand how each game would launch and what level of commitment it required.

13

FINAL PRODUCT

13

POST-LAUNCH VALIDATION

Conducted by Samsung in partnership with UserTesting to evaluate the updated Gaming Hub 2.0 Cloud Gaming experience.

Research Scope & Audience

14 Samsung mobile users

8

Casual Gamers

6

Hardcore Gamers

Age Ranges

18-49

Samsung smartphone

Galaxy S8
or above

Study Format

2

part longitudinal study

Part 1. Exploration of the update

Gaming Hub
Home Screen

Part 2. In-context gameplay testing

Across home
and
public settings

What We Tested
What we tested

We evaluated the shipped Gaming Hub 2.0 APK to understand how the updated experience performed in real usage — from home-screen discovery to actual cloud gameplay.

We evaluated the shipped Gaming Hub 2.0 APK to understand how the updated experience performed in real usage — from home-screen discovery to actual cloud gameplay.

Real-world conditions tested

The study covered both interface review and in-context play testing:

  • Reviewed the updated launcher home screen

  • Compared cloud vs. downloaded gameplay at home

  • Tested cloud gameplay in public / on-the-go settings

The study covered both interface review and in-context play testing:

  • Reviewed the updated launcher home screen

  • Compared cloud vs. downloaded gameplay at home

  • Tested cloud gameplay in public / on-the-go settings

How we evaluated it

We focused on four questions:

  • Does cloud gameplay perform well in the launcher?

  • Does the experience meet user expectations?

  • Do the current games feel appealing enough to try?

  • What works — or doesn’t — in the updated interface?

We focused on four questions:

  • Does cloud gameplay perform well in the launcher?

  • Does the experience meet user expectations?

  • Do the current games feel appealing enough to try?

  • What works — or doesn’t — in the updated interface?

Key Findings
Instant access resonated strongly
  • Users clearly valued being able to try games without downloading or giving up storage.

Performance mattered more than visual polish
  • Minor graphics compromise was acceptable, but lag had a much bigger effect on quality perception.

Discovery needed more precision
  • Category browsing worked, but users still wanted search, filtering, and better personalization.

Content strategy still mattered
  • The catalog felt broad, but not always deep or compelling enough for users seeking more complex games.

This study confirmed that instant access was a meaningful value proposition for mobile gamers, but also made clear what would determine the quality of the experience in practice.
Beyond removing downloads, the service needed reliable low-latency performance, clearer communication of the Instant Play model, and a more precise discovery experience supported by search, filtering, personalization, and stronger content depth.
In that sense, the project was not simply about adding cloud play, but about redefining Game Launcher as a smoother and more compelling bridge between discovery and gameplay.

This study confirmed that instant access was a meaningful value proposition for mobile gamers, but also made clear what would determine the quality of the experience in practice.
Beyond removing downloads, the service needed reliable low-latency performance, clearer communication of the Instant Play model, and a more precise discovery experience supported by search, filtering, personalization, and stronger content depth.
In that sense, the project was not simply about adding cloud play, but about redefining Game Launcher as a smoother and more compelling bridge between discovery and gameplay.

13

REFLECTION

During my time on the Game Launcher team, I worked closely with PMs to understand user needs and explore how the service could better address them. The process was never just about adding features. It was about understanding why users came to the product, what kind of experience they expected, and what kinds of changes they would be willing to embrace.

Among those efforts, the rebranding of Game Launcher into Gaming Hub required a different level of judgment. Because users already saw Game Launcher as a tool for managing installed games, we had to think carefully about how to introduce a new direction without losing that familiarity. The question we returned to most often was: why would users choose cloud gaming? We kept examining how such a major shift would be received, and whether it could deliver meaningful value in actual use.

This project was especially challenging because Game Launcher served a broad and varied user base with different goals, habits, and expectations. The content mix and platform policies also differed between Korea and the U.S., making consistency across markets another important consideration. There was no simple answer that could satisfy every user, but that complexity made the project more valuable from a product perspective.

Looking back, I see this project as an important first step rather than a finished answer. It left open questions and future opportunities, which is part of why it has stayed with me. Since I left the company after this project, it also carries a personal sense of incompletion. Still, it taught me the importance of asking the right questions when guiding users through change, and of thinking carefully about the relationship between product direction, user value, and adoption.

- Thank you -

© 2026 April Haneul Song. All rights reserved.

© 2026 April Haneul Song. All rights reserved.

© 2026 April Haneul Song. All rights reserved.